I feel it was pretty obvious when you reach the part where Gladio leaves the party and then comes back with scars and no explanation. They were a bit better about Prompto and Ignis' sections, but Gladio's departure screamed "play the DLC". We also knew three months before the game's release that all of Noctis' party were getting their own DLC Episodes. Though the nature of said Episodes were never gone into with any detail.
Though I think the one part we're all kind of forgetting here is that the new gameplay mechanics incorporated into said DLC were for the better and I'm not sure they would have come out as well had the game stuck to the title's core battle system. I will also commend them cause unlike say Capcom's troutty way of doing DLC, at least it seems obvious that Squenix developed the DLC after the core game was finished, and didn't simply hide it in the code.
RPGs are very tricky to do DLC for. I mean I love the DLC for Dark Souls, but I would also say it only works because Dark Souls is not really a story driven title, so having major story revelations from the DLC doesn't feel as obnoxious as it would in a more typical Final Fantasy. I think the patches needed to fix Chapter 13 and a few other problems with the game are more concerning. As I've said before, I don't want to encourage Squenix to become like Ubisoft and release half finished products they can fix with a patch later.




It's not a money grab from me, that's for sure. FFXV was an excellent game from the start to finish when I played it and finished before any DLC existed. No problems here. DLC may exist but that doesn't mean I have to buy it, nor does it mean I have to change my judgment of the game I played at launch.
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