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Thread: The Mana Series

  1. #16
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    • Former Cid's Knight

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    Went back to Altena and upgraded my teams equipment. Got completely lost in the castle, but eventually made my way to the Crimson Wizard and Darkshine Knight. They were holding Angela's mother hostage as well as the Fairy. We, being the good guys, hand over the sword and the Crimson Wizard kills Angela's mom for out trouble. I imagine that if Angela had been my lead character, we would have had more of a scene concerning her death, but this is a 90s JRPG, we don't have time to be sad, we've got God-Beasts to slay dammit! Now its time to hunt down some God-Beasts, why am I using the fan translation term for them instead of the official one? Because Benevodons sounds silly.

    Anyway, since I still vaguely remember where the Mana Stones are, and the map is kind enough to leave markers for me, I head back to the Cave of Winds and have a pretty epic battle with the Wind God-Beast Dangaard, which is a pretty snazzy fight where the party chases down the winged beast on Flammie and fight him on top of her. Pretty snazzy, especially when the fight would actually shift the visual focus so sometimes you play the fight in a profile visual setting, and the other time from a top down view. It's going to be really interesting to see how this fight is done in the Remake since they'll have full camera control to make this dynamic style more apparent. I did run into a minor problem where the game kind of froze on me, not exactly sure if its because of the emulator of the actual game itself since it was notoriously buggy. I did take the time to do a little leveling up the second time around.

    With one down, I head to Sultan to tackle the Fire Beast since he's not far from Rolant. The leveling really helped me out because I had more than enough GP to outfit my whole team thanks to the Neko Merchants parked outside the dungeon entrance. I forgot how much of a maze the Pillars of Fire were though, and I will now say that Knights and their variants are my new Kill-On-Sight enemy. This is because certain enemy classes can use the same skill sets as the player characters, and Knights can use Duran's special attacks, including his powerful group hitting one. Since I don't have a dedicated healer and have to rely on items, it has become too easy for me to ignore my party health and then run into one of these assholes and get a total party wipe. Not helped that these guys can use the move whenever they feel like it whereas its Duran's Lv. 2 Limit break. I've noticed they have started showing up everywhere now as well...

    Anyway, after wandering around for ages in the fire cavern, I finally stumble onto the God-Beast Xan Bie who is really weird and very reminiscent of the Son of the Sun boss from Chrono Trigger in terms of visuals. He's a fire bird head, but his body is just disembodies fireballs that circle around him. He likes to dissipate into these balls and wander about the stage. What's weird, and I'm not sure if this was intentional or not, but you can still hurt him when his heads not around unless he forms a column shape. Not sure if that was the plan cause the guy spent most of his time just changing his form and hitting my team with single target spells I could easily remedy through. I honestly think it took less time to kill him than the first one. The one thing I did find clever, and I remember a few bosses in SoM did this as well, is that he'll occasionally Flame Blade onto your weapons in order to lover our damage against him. Pretty clever.

    I feel the one real nice treat about these bosses has been how useful support magic is starting to be. It made or break you in SoM but for awhile it didn't seem that important since it took forever for it to appear, and now its proving to be invaluable, though my overall plan is going to screw me over by the end. Since I'm doing a Dark-Dark Class run with this team, I will not obtain a few of the elemental weapon buffs. I do really like the fact you can tackle the bosses in any order, and I especially appreciate the fact that the enemies and the God-Beasts themselves get more powerful after each one is felled. So the challenge is staying consistent.

    Next up will be the Water God-Beast Fiegmund, so its back to Altena which is probably where I should have started...

  2. #17
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    • Former Cid's Knight

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    Two more God-Beasts down. Fiegmund's lair is a pain in the ass. They have upgraded versions of the Sahagin (Fish Men) enemies that love to cast Power Down on your team to make this place a serious chore to fight through. I gained my two token level while I was here and faced down the Water God Beast. Now thew funny thing here is that I've seen sprite work of all of these bosses and in my imagination, I picked out which ones I thought were which, and it turns out I have switched the Water and Earth God-Beasts in my head. I was expecting the giant Walrus creature, and instead I got the giant dinosaur instead. He was not terribly tough though. The only two annoying things he does is run off screen and hide under the platform, making only a spell caster be able to strike him. The other thing is a move that causes the Snowman status which basically paralyzes whoever gets hit and does some serious damage. Thankfully using any kind of item on them removes the status at least. He went down easily otherwise.

    Next stop was the Forests of Wonder, which brought back some memories of the Faerie forest and Pirate Penguins in Legend of Mana. A real maze of a place but I really loved the visual design of it and I loved the nice touch with the Darth Tamago's who turn neon colored at night time. The Wood God-Beast Musspell was a bit more of a chore than the last three God-Beasts. She likes to cast Wall to reflect all magic back at you, which completely neutered Angela's usefulness for the fight. Other than that, she likes spamming status magic and using moves that remove characters from battle. Despite being Wood Elemental, she's weak to Jinn/Sylphid's magic instead of Salamando. I learned my lesson from the last plant based boss. The one saving grace of this fight besides actually having an elemental weapon buff that is effective, is the boss' low HP. Fight went rather quickly and I haven't had to worry about getting killed since the second God-Beast.

    I'm heading off to Mentos to return the the Charlmoon Tower and deal with the Moon God-Beast. Since my team isn't too far from the level requirement for the next class change, I may sneak over to the Glass Desert to farm the ??? Seeds needed for them. I'd really like to have Dark Sabre for the Lightgazer fight, especially since its the only fight in the game where the move is useful due to the low amount of Light-Based bosses in the game. I'm kind of getting the impression that of all the characters, Duran drew the short straw for his Dark-Dark Class. He looks like he's raw stats and nothing else. Course I really want the Class change for poor Angela since her first Dark Class is pretty crummy.

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