I'm all for a full team of Earth Crystal jobs.

Nice writeup. For me the Dance skill was ultimately my choice of offense in the final parts of the game as it does consistent max damage (well as consistent as a 50% chance is) without having to fool around with Spellblade or other buffs or even particularly good weapons. Correct me if I'm wrong but I'm pretty sure its targeting is not random, but entirely up to you to choose. Maybe that's a GBA exclusive feature. Also, Sword Dance never misses which is a great boon against enemies with high dodge chances.

Samurai was a pretty rocking class as well and mastering it for the free 25% dodge on your Freelancer is a pretty good lategame investment.

Something I'm wondering about regarding Jump now is if it works with the Excalipoor. I know Goblin Punch supposedly does, but your post made me wonder if Jump does as well given its habit of ignoring weapon sub-abilities.