Quote Originally Posted by The Captain View Post
One that I'd throw out would be Xenosaga Episode II. The forever and a day cut scenes, the strange battle system, the long slog of corridor running, all of it pretty much killed any hopes of a full 6 episode run for that series and honestly, kept me from playing Episode III even though I have heard it made improvements on Episode II.

Take care all.
Yeah, this is definitely a definitive one. Xenosaga never recouped from the backlash of that title. A lesser one is also Suikoden IV. While the DS spin-off likely killed the franchise, IV was the entry that greatly hurt the series clout with fans and Konami, leading to the lukewarm reception of Suikoden Tactics and Suikoden V, before Konami decided to just reboot the franchise a la Silent Hill to about the same success rate.

Speaking of Konami, I only sort of agree about MGSV, while it certainly killed the franchise, I feel it has a lot more to do with Kojim no longer working on it and Konami's own BS rather than due to the faults of the game. With the exception of the missing Eli episode, I honestly feel the overall design of MGSV is actually complete and it was meant to give a feeling of non-ending at the end. This is Kojima we're talking about here, and it's not the first time he's tried to be meta with his titles.

FFXII and FFTA2 largely killed Ivalice for SE. Granted, like MGS above, I feel the larger issue here is that the creative force that drove the setting is gone is largely to blame, but XII's lukewarm reaction from fans, as well as TA2's inability to re-ignite the fans passion due to making a product that lacked ambition and focus, largely killed our chances to see a standalone Ivalice title that isn't mobile or MMO event based. That might change now that Zodiac Age released with modest success, but we'll see.