Quote Originally Posted by MJN SEIFER View Post
Quote Originally Posted by Jinx View Post
every character in FFVII is the same, except for some minor stat differences. Their fighting/weapons are purely cosmetic. Aeris is THE only character that arguably is meant to be a specific role. Every character is able to equip the same materia and be a mage, and that to me is bland and uninspired. Abilities in the game are basically useless. Yes, they can make things easier, but outside of the Cure line, the entire game can be x-mashed.
Sorry to interrupt, but yeah, that's basically what I was saying earlier about "unique characters" - if Final Fantasy VII had somehow mixed the materia system with a unique system for each character (i.e. there are some abilities that everyone can learn, but other abilities that are unique to a specific character, that aren't Limit Breaks) we could have had an interesting system.
Agreed. I do think it was """"inspired"""" for its time, as it was the first game to really fully break tradition with the job system of past titles. But I think it broke it a little bit too much. FFVIII is for better or worse the same system with an extra "feature" (Drawing your magic). After that, the series went back to its roots. I haven't played FFXIII or FXV, so I can't say if they stuck with that.

But yeah, if they'd done just a little bit more outside of limit breaks to differentiate the characters, I might not be here saying it's bland.

As always I feel like I have to qualify this post by saying I love FFVII despite its flaws, and sometimes because of them (this guy are sick).