Page 1 of 2 12 LastLast
Results 1 to 15 of 24

Thread: Franchise Killers

  1. #1
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,547
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Braaaaaains Franchise Killers

    So I've been playing a lot of SaGa and Mana games lately and I'm reaching the point where the few titles I own but have not played yet are ones that many fans describe as the "franchise killers" of the series which made both entries take a number of years before a real sequel was made and even then, both series have only recently climbed their way out of mobile purgatory.

    So what makes a particular game a franchise killer? What are some notable ones that killed your interest in the series? Which ones did you feel were unfairly called a franchise killer?

  2. #2
    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
    Join Date
    Aug 2002
    Posts
    53,269
    Articles
    71

    Default

    Mass Effect Andromeda was a troutshow trying to cash in on the open world trend instead of sticking to what ME did best.

  3. #3
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    18,929
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    Fynnek Zoryasch (Twintania)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Post

    Breath of Fire: Drahon Quarter is definitely a franchise killer - and I say that as someone who adores the game and actually probably considers it the pinnacle of said series. I feel that, especially in very niche franchises with a specific, rigid identity (which BoF definitely was), any deviation of the norm will be met with fan scrutiny in various degrees. Even Breath of Fire IV, despite being an excellent game with really sophisticated storytelling for a PS1 JRPG, was already shat upon by the fanbase because of its change in tone and setting. Then Dragon Quarter came around with an extremely experimental... well everything, and while many modern gamers come into it now and really appreciate its ambition and how ahead of its time it was, back then it just alienated people who wanted an epic medieval fantasy with dragons even further.

    The same goes for Silent Hill 4. Another game that I hold in really high regard and is my second favorite right after 2, but was still hated enough by the fans (again, essentially for being different - though of course the game has its share of flaws) that that was pretty much the end of Japan-made Silent Hill, not to mention the interest in later titles was much poorer. It may not have killed its franchise as hard as DQ, but it definitely put it in a severe coma. Maybe it’s for the better, considering what happened with the brand after

    As a bit of a side note, Yahtzee sums up my thoughts on the game pretty well in a recent video and I’m so happy I’m not alone!


  4. #4
    Slothstronaut Recognized Member Slothy's Avatar
    Join Date
    Jun 2005
    Location
    I'm in space
    Posts
    13,565
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    I still haven't played Resident Evil 7, but I'll say Resident Evil 4 was a franchise killer for me anyway. Instead of an enjoyable survival horror game we got a boring third person shooter than controls like poo, handwaves away all of the story up until that game in favour of something new that comes out of nowhere and isn't as interesting, is loaded with QTE's that frequently like to cross the line into being unfair, and is generally a terrible pile of dog poopies. Resident Evil 5 managed to fix none of the problems and actually get worse, and I'm pretty sure everyone thought the series was dead by the time RE6 rolled around. I'm going to play 7 since it sounds like it's actually great, though from the sounds of it it might as well almost be a completely different series aside from some familiar characters showing up.

    So there's my feelings. RE4 killed the RE games I actually enjoyed, RE5 and RE6 killed what the series had become, and now we've got some entirely new take on things that changes it all up yet again. I'm not complaining about that, though the sheer number of franchise killers the franchise has had is amazing now that I think about it.

    As for unfairly called franchise killers? I may need to think on that for a bit.

  5. #5

    Default

    Final Fantasy XV, obviously. But even harder than that has to be Metal Gear Solid V. What an absolute trainwreck that was, as it was was not only awful in its own right but retroactively diminished the other games in the series as well.

  6. #6

    Default

    Quote Originally Posted by Fox View Post
    even harder than that has to be Metal Gear Solid V.
    But.....cute dog ......

  7. #7
    Zora's Avatar
    Join Date
    Jan 2007
    Location
    World of Ruin
    Posts
    379

    Default

    The Metroid series in a post Other M world was a dismal one. Samus Returns sounds alright for what it is and hopefully Metroid Prime 4 is something special.

  8. #8
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    18,929
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    Fynnek Zoryasch (Twintania)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    I think it’s kind of too early to say if FFXV is a franchise killer. Unless you just ran your own personal franchise killer - I won’t stop you there

  9. #9
    Newbie Administrator Loony BoB's Avatar
    Join Date
    Aug 2000
    Posts
    52,434
    Articles
    53
    Blog Entries
    19

    FFXIV Character

    Loony Bob (Twintania)

    Default

    Yeah, I don't know if we're supposed to refer to games that ruined a franchise for us individually or games that ruined the franchise full stop.

    For the latter, Psy nailed the one that sprang to mind for me. Mass Effect Andromeda. I mean, I enjoyed it enough but it never gave me any real sense of intrigue or adventure like the previous series did. From what I understand (only played a couple of Halo games), Halo 4 could be mentioned too, although clearly Halo is still going so I don't know how true that really is.

    For me personally? Can't think of much outside of (again) Andromeda. Hmm. Assassin's Creed 3, perhaps, although that's heavily biased towards my disinterest in that period of time in civilization combined with the fact that my drive crashed out and I lost my save after dozens of hours of gameplay. I never had the energy to reinvest.

    Duke Nukem Forever was something awful entirely but that's Duke Nukem Forever, I half expected it to be trash but just wasn't ready for just how trash it really was. I did enjoy parts of it though, but not more than I enjoyed, say, Andromeda or AC3.

    I tend to enjoy games a lot so it's rare that I actually find myself put off a series entirely.
    Bow before the mighty Javoo!

  10. #10
    WarZidane's Avatar
    Join Date
    Mar 2003
    Location
    Netherlands
    Posts
    885

    FFXIV Character

    Cattleya Paphia (Sargatanas)

    Default

    I mean, technically it's whatever was the latest game in the franchise before it died, but to squarely put the blame on that game would be harsh and naive.

    Take Mass Effect: Andromeda for example, EA effectively killed Mass Effect before we even saw Andromeda because they took a huge IP with massive expectations, and handed it off to an inexperienced dev studio (and forced them to make it in a different engine, which probably didn't have nearly as many tools as the Unreal Engine to make a proper third-person RPG). Can you really call the game the franchise killer when EA threw it away like that?

  11. #11
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,547
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by Loony BoB View Post
    Yeah, I don't know if we're supposed to refer to games that ruined a franchise for us individually or games that ruined the franchise full stop.
    Both actually, though I would suggest people distinguish between the two when making your mentions. Also note that Franchise Killer doesn't necessarily mean the franchise did end and there could be sequels made afterwards, but the "killer" aspect comes in by the fact the franchise's popularity was greatly diminished afterwards.

    The two games I sort of mention in the OP are Dawn of Mana and Unlimited SaGa. While neither franchise were particularly huge before their release, these two games have the distinction of being the last console releases for both franchises. After their release, both franchises pretty much stopped having games made for years until they both received some off brand mobile titles. Only in the last few years have they finally started to see a resurgence, though in both cases, the bigger draw have been remakes/remasters. So even a "dead" franchise could still live. I'm actually surprised no one has mentioned some pretty obvious ones like Sonic the Hedgehog 06, which falls into the camp of a game that seriously hurt the clout of the franchise overall, and has largely been followed up by one disastrous sequel after another.

  12. #12
    Slothstronaut Recognized Member Slothy's Avatar
    Join Date
    Jun 2005
    Location
    I'm in space
    Posts
    13,565
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by WarZidane View Post
    and forced them to make it in a different engine, which probably didn't have nearly as many tools as the Unreal Engine to make a proper third-person RPG.
    A buddy of mine works at EA and I can confirm the frostbite engine was really good at the things it was originally made to do well and had tools for making Battlefield games and basically nothing else. I'm sure it's probably a improved now after years of multiple teams using it and making their own tools for it, but at the time Andromeda was being made? Nope, it was still pretty bad then. They would have still had to make a lot of things that are readily available with Unreal engine and have been for a very long time. So getting a new team to build their own dev tools for a fairly unfamiliar engine at the time and develop a game in what amounted to about a year and a half in the end is really just a bad idea in general. It's probably a miracle Andromeda was as good as it was to be honest (I assume. Still haven't played it).

  13. #13

    Default

    Quote Originally Posted by Fynn View Post
    I think it’s kind of too early to say if FFXV is a franchise killer.
    Disgaree. It's clear that Square is going to carry on with what they did with FFXV with future FF titles and the FF VII remake, because they've been shown that it works.

    FF16 is going be DLC Episode heavy, with one playable character in a action based battle system and it's going to be geared towards Western tastes in RPGs.

    "But Square experiments " ! SquareSOFT, experiments, SquareENIX does whatever they think is going to be a big success. FF2, FF8, FF9, FF10, FF10-2 and the early workings of FF12 are all under Squaresoft. I wouldn't be too shocked if it was SE that wanted Vaan as the main lead for the fangirls, it could've of been Soft anxious after Spirits Within failure though.

    FF13 ? That was SE trying to make another "FF7", not really a experiment. FFXV even started out as " Versus " part of the FF13 universe, as SE wanted to make another FFVII compilation with it all. Not really a experiment when you are trying to make something that's going to milk cows for money.
    Last edited by maybee; 06-01-2018 at 01:25 AM.

  14. #14
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    18,929
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    Fynnek Zoryasch (Twintania)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    Well imo, a franchise killer is a game that definitively pulls the plug on a series. Like the Dragon Quarter example I mentioned - the fanbase was already split on IV, but then when DQ came about, it was so unpopular while taking up enough resources that Capcom decided it was no longer financially viable to continue the series. Whatever your thoughts on FFXV are, it was still popular enough (at least with the new crowd) that the FF brand is still very much alive and kicking. XVI might very well kill it though, but it’s still not the time for that.

  15. #15
    Newbie Administrator Loony BoB's Avatar
    Join Date
    Aug 2000
    Posts
    52,434
    Articles
    53
    Blog Entries
    19

    FFXIV Character

    Loony Bob (Twintania)

    Default

    Indeed, FFXV was more franchise saver than killer for the masses, although I can understand if people might think differently on a personal level (as anyone is entitled to).
    Bow before the mighty Javoo!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •