Originally Posted by
Vyk
As far as really old stuff, I'm always looking for the next Shining Force, but that's never going to happen. I've found ONE tactical RPG that lets you roam around and explore towns and the world outside of tactical combat, and it was some random old fan translated Japanese-only SNES game. I used to take issue with developers making something first person without the option for third person to be lazy programming because they didn't want to model a character and animate it. I've gotten over that ideal, but I still feel like making a tactical RPG with no ability to play it as an RPG to be lazy programming. Having a static town or map based solely on menus is extremely boring and short sighted. And even though combat will usually scale as superior to Shining Force, I tend to always find the over-all experience lacking simply due to the visual novel aspect of most tactical RPGs. I love a good strategy battle, but I want to stretch my legs afterwards, and no other developer wants to allow that