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Thread: The Accuracy Stat sucks

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    There is nothing I hate more in an RPG than missing -- I'd rather do 0 damage than miss, even though they are functionally the same thing. There is just something about it that drives me nuts.

    For a particular instance that comes to mind, Ring of Red: because you look down the scope and line up your shots in that game, it is easy to mistake the accuracy number as a measure of how wide your shot may go rather than an actual chance to hit, buuuuut this is sadly not the case, and you can fire with your scope pointed at the ground and still hit things in the arm a good mile away as long as the roll favors you. It actually took me the longest time to figure that out too, as the randomness of the accuracy stat kept me thinking there was some trick to firing with the swing of the barrel to score faster hits when there is, indeed, was absolutely not. The game was a whole lot harder the first time though. . _.

    Looking at Fire Emblem, while accuracy does screw me from time to it, it's actually random crits that get me in that series. Generally speaking accuracy is in the player's favor with your higher stat totals and how formulas work, but for whatever reason I ALWAYS get crits when I don't want them, and 8% crit on enemy units actually seems to be more like, you know . . . 100%. And I hate it.

    Also, another one that came to mind, FF1, where the start of the game is always annoying because your hammer doesn't hit a goddamn thing. Ever. I mean, you could always, like, _not_ buy a hammer, but . . . it's a hammer, who doesn't buy one? Or two? That said, the accuracy stat is pretty bananas later in the game though, since it is sky high and tied to attacks per turn.
    Last edited by Rez09; 09-30-2018 at 03:20 PM.

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