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Thread: Shin Megami Tensei IV and Apocalypse

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    The game locks you into your alignment before you head to the Alternate Tokyos, which is why none of those decisions except for the ones by the White matter at that point. Sadly, it's really easy to screw yourself with alignment in IV, though paradoxically it is the easiest game to get the alignment you want as long as you know the trick. In fact Neutral is the hardest alignment to get, though one of the more satisfying except for it's one lousy quest line at the end.

    Law is generally not the best one in this game, largely because the SMTII variations of the Archangels are in full swing and even sensible Gabriel has finally gone a bit axe crazy by this point. The one nice thing about the Law ending is that all parties involved address and rectify a bit of the hypocrisy of their actions and position, though it still annoyed a few players...

    You'll be happy to know Mastema is actually in IV, and he's just as much of a manipulative bastard as he was in SJ. He actually plays a minor if decent role in the DLC as well. Personally, I feel Lucifer is the one who got the short end of the stick in IV.

    I have yet to get around to Apocalypse, I own it, but I'm way behind on my Handheld RPGs at the moment. While there are multiple endings in Apocalypse, their isn't a true alignment element like the previous games. I mean there is a Chaos/Law endings, but like the White Ending in IV, they are largely meant to be glorified pre-mature bad endings. The game largely explores the Neutral faction.

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