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Everquest is far more like FFXI yeah, and predates it. Everquest wasn't that big of a smash hit though, it was successful but it didn't make everyone go "we gotta make an MMORPG" like WoW did.
Anyway yeah, as far as actual innovation goes, it varies per title. XIV and XV weren't innovative, but how many JRPGs like Lightning Returns do you know? Quality is debatable, but I think it's a pretty unique game. XII having more of an open world and the active battle dimension thing, which I can't recall any single-player game before it using (Xenoblade would of course use something similar later)
Also have to keep in mind it's pretty damn hard to be innovative in games anymore, at this point most ideas have been covered in one way or another, every mechanic and system you can think of has probably been used at least once in some game.
Last edited by WarZidane; 10-23-2018 at 02:52 PM.
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