-The Solomon Ring shown in Occult Fan III and the Ring of the Lucii from Final Fantasy XV look very similar, and the Occult Fan description says it used to belong to a royal family. This is believed to be an homage.


-Apparently if you talked to the left Cafeteria lady early in the game about her son and let her tell her long story without interruption, he's supposed to show up in Fisherman's Horizon, but he's not showing up for me.

-I really feel for Martine when he's sulking in FH. The townspeople welcomed him with open arms much like Winhill did for Laguna. I think these are my 2 favorite places in the game. It's funny, when you meet Martine at G Garden his robe looks sort of majestic but when he's sitting by the solar panels it doubles as a bathrobe. Best believe I won my Ifrit card back. He also has any cards you might have lost at G Garden.

-I changed the FH card rules back in Deling City when you can face the tourist. It's just easier to do when a single person is in a different region than changing in the region itself.

-Some subquests only have a very small window they can be completed in and that can be good or bad. It's realistic and makes sense certain things can only be done at a certain time (Master Fisherman quest), on the other hand, if you aren't using a guide like me, you may miss out on some good stuff.

-Me, when someone interrupts my Final Fantasy VIII gameplay:


-I used to be finicky about modding cards for items, especially one of a kind cards, but now I kind of appreciate it. It allows you to use cards that might not have normally been in your top 5. Plus you can win them back endgame, anyway.

-It's pretty poignant social commentary how against all odds the Mayor marches down to the station to try and talk things out with the Galbadian soldiers, but of course, it was to no avail. There are some people that you can't just talk things out with, as ideal as that would be. There's the world you want and the world you live in. Squall thinks it's best if there are people with both the viewpoint of the Mayor to carry to the future and the practicality of SeeD for the present.

-Absence does make the heart grow fonder if Rinoa was not in your party. Squall actually opens up and has the opportunity to say he missed her. If the prison was where he started physically showing concern for his comrades, FH is where he starts begrudgingly verbalizing it.

(I probably missed what you were thinking of, WK)

-Looking at Selphie's diary, it appears you do end up getting both Balamb journal entries even though you can only pick up one. Unless the second was a repeat you can find later.

-I wish you could reenter the secret area of the training center.

-There's a library girl scene for Zell's love quest when you're Irvine solo. Another example of an easily missable quest without a guide. There isn't really a reason you'd think to go back to Garden when you're trying out instruments.

-Irvine rightly calls out an NPC who accuses them of being warmongers. Who are you to leer down from your mountaintop and accuse us, what have you done that's significant?

-Ever try to eat pizza with one hand and use your non dominant hand to use the analog stick to walk? (This has been the sidequest of this Let's Play. Thank you.)

-Never really noticed this before, but when you come down the elevator from 2f to 1f, you're only ever able to use the left side of the stairs to walk down to the main hall of Garden.

-I chose the Slow Dance over the Irish Jig. It's way more fitting for the coming scenes. I gave Zell electric guitar, Selphie bass guitar, Irvine saxophone, and Quistis piano. Based off the 4 choices I try to go with what I feel like closely resembles their personality. Zell is loud, Irvine has a cowboy jazz thing going on, the rumbling of the bass represented Selphie's booming personality. Quistis I chose piano because I associate pianos with high learning curve, and Quistis has the most Garden experience, at least in terms of being able to be an instructor so young.

-I really love the concert scene on top of its location in Fisherman's Horizon. This entire place is a moment of bliss, a blip between conflicts.

-At first I wasn't sure how the technicians would know how to fix and fly the Garden, but since FH is full of people from Esthar who wanted to live under different ideals, presumably they have a wealth of knowledge on a whole lot of things.

-Sometimes, annoyingly, the card rules will change back from "all" to "one", even if you changed it with the Card Queen and she's still in the area.

-I'm glad Quistis is the Card King. They do a good job of sliding that under the radar, and not allowing you to challenge her at all beforehand.

-As soon as I had free roam, I went to get the Tonberry GF right away, especially considering certain attacks it has get stronger the more enemies you kill, so the sooner the better. The Centra Ruins are a great example of a place where you want low HP so you can use Renzokuken to take out the enemies high HP.

-I enjoy this video where someone describes why Fisherman's Horizon is important to them. Especially the music. It's worth a look: