I've been playing it - it seems okay at the very least, but I am enjoying playing it. It is a nice touch that Stefan is aware that he isn't in full control at times, rather than just simply going through each choice - that would have been good too, but it's interesting that they took a meta approach, but I have yet to see if they really go anywhere with it, as I still haven't found every pathway yet (I have seen the "Netflix Path.")

It is pretty annoying how you can't save your progress though - you can go back a couple of choices, and even that doesn't work correctly all the time, and if you have to switch off, you start at the beginning (at least that's how it is for me.) It is interesting going back and seeing what changes depending on what you do, and whether or not Stefan is aware of the changes or the order.

I also found it a nice touch that if you choose for Stefan not to take the hallucinogen (SPOILER)Colin just slips him one anyway, and the same scene ultimately takes place - this actually fits into the Choose Your Own Adventure format - I only have Give Yourself Goosebumps to go by, ultimately, but there are moments in that where you are presented with choices where if you choose the one that would take you too far away from the storyline, the book basically makes you choose the other choice, like "You choose not to enter the place where the adventure happens, so your friends force you to go." I don't know if that was intentional, but it fits in to the format.

There is at least one mistake as well - you know how sometimes when you reach an ending, you start again and it shows you what happened before hand in clips? Well, Colin will sometimes say "We've met before" in the clip for when Stefan first meets him, even thought that should only happen if you hit the first bad ending, and had to start again. Incidentally, I have yet to hit a good ending - all of them have something bad so far (or are unfinished like the "Netflix" ones.) Even the endings that are seemingly good go badly.

And setting it in the 80s just felt like the lazy choice of a middle-aged writer, to be honest. Like because they were somewhat pushing the boat out with the whole “choices” thing, they just defaulted to their mental safe space to save creative energy.
To be fair, I think it was set there because that was when both Choose Your Own Adventure books and games like what Stefan was trying to design would be relatively new, so it seemed like more of a strange and unheard of idea on both accounts. That said, I have found people in modern times (some older than me) who have no idea what a Choose Your Own Adventure book is...