DDD was okay but definitely not one of my favorites.

While I have no issue with the actual content of the story, I did feel like the way they spread it over the game was poorly done. When I think back on KH games in terms of "where do the story bits happen" (apart from coded/recoded, because what story ), the only game that makes me go "they really just dumped it all at the end of the game" is DDD. Every other game there are bits and pieces that play out over the course of the game.

Gameplay-wise, I was glad the command deck was back but I did not like the dream eaters system at all. This is troublesome because not only are dream eaters your partners in battle, they're also your source of abilities and commands. The actual combat was fine, but everything around it just annoyed me.

As for flowmotion, some aspects I liked, some aspects I could do without. I didn't really care about its in-combat uses and things like launching objects, but I did like being able to just wall jump infinitely.

This is the one entry I actually didn't replay in the collection. I just had no motivation to go through it again and watched it online instead.