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I would still argue that current SE wouldn't be foolish enough to stick all their eggs into one basket. They don't quite have the reputation Konami had fostered for years where they disbanded and dismantled development teams whose games failed to perform and dropped any IP that wasn't making bank the second they could. Which in turn didn't make the fact they eventually turned on MGS not too surprising for anyone familiar with the company and brand. Kojima and companies had complained for years about how stifling the corporate money machine was to their developments.
Mobile has certainly become a cornerstone for the company like many others, but as I mentioned in the thread you quoted from, it's not like XV bombed, in fact it's one of the better selling FFs to be honest and while XIV might be struggling to get funding for new content, but the game has certainly been very profitable for SE as well. So I don't see why SE would completely drop these revenue avenues to go full mobile like Konami did. Of anything, this shift, will likely just perpetuate what we've already been seeing for years which is a slower and smaller amount of releases of AAA console titles that are "sure bets", while they flood the market with more mobile titles, the bulk of which are usually just ports of their 16-bit/32-bit library. The more concerning thing here, is what Aulayna mentioned which is that many of these console entries will likely be turned into service model entries like XV was. Get ready to have Chocobo Farm and Wutai questlines in VIIR be relegated to Season Pass DLC.
Honestly it's too early to say how this information is going to affect the business model of the company for the next ten years. One factor no one has even mentioned is the very likely possibility that other companies will see this info and in turn flood the market with cheap titles like this to get a piece of that sweet cheap causal mobile pie and thus prevent anyone from getting real dough because consumers will be inundated with too many choices, at which point companies like Squenix will have to rely on name brand recognition or they'll have to cut into the cheap and easy profits these titles usually give by doing more for PR. Hell this game did have a pretty aggressive PR campaign going for it as we've seen already in this thread, so we don't really know how much that ate into these profits the company is reporting. Not likely a whole lot mind you, but this is a factor to consider as well from a business standpoint.
The other thing to put into account is what the Big 3 will do, or at least Sony and Microsoft. Sony has been fetching a great profit this console generation and I strongly feel that part of this is due to the company getting companies like SE to double down on exclusives and early access for the system. I can only imagine what ludicrous check Sony signed to SE to have access to VIIR a good six months to a year ahead of XBone and Steam. Even if they did decide to go back on this exclusiveness contract for whatever reason, the fact that for years it was known as a PS4 exclusive would have been enough to drive up sales for Sony, so that check has likely already broke even for Sony by this point.
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