Results 1 to 11 of 11

Thread: The Zodiac Age is coming to X Box One and Switch with some new features.

  1. #1
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,569
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Moogle The Zodiac Age is coming to X Box One and Switch with some new features.

    Square-Enix has announced that the PS4/PC HD remaster of FFXII needs to come out for more consoles. Spreading the love and all that. The real interesting thing is that the game will come with a few new features that at the moment are exclusive to these versions.

    • License Reset Function: Feel like you messed up with job classes when assigning them? Well now you can go to Montblanc and he can reset your choices for you so you can experiment with more class combinations.
    • Additional Gambit Slots: Now you have more leg room to customize your party members into death machines.
    • Improved New Game +: A new mode that allows you to start with all your party members at Lv. 90 and carry over some items and equipment for a breezy mode for players who simply want to enjoy the story.
    • 60FPS: For X Box One players only, you can actually play the game at 60fps.

    So is this enticing enough for some people to want to double dip?

    Source: Siliconera

  2. #2
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    18,930
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    Fynnek Zoryasch (Twintania)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    Honestly, the best thing about FFXII on Switch is that you get a portable FFXII

  3. #3
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,569
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    That'sa kind of my feeling as well. I was hoping they would add in a new difficulty mode though.

  4. #4
    Do Myself a Mischief Vermachtnis's Avatar
    Join Date
    Jun 2003
    Location
    That Weird Building
    Posts
    7,209

    FFXIV Character

    Ekhi Ysengrim (Brynhildr)

    Default

    I wonder if they'll patch that stuff in. I'd like to change my jobs.

  5. #5

  6. #6

    Join Date
    Mar 2019
    Location
    Northern California
    Posts
    65

    Default

    I've never played FFXII. I heard that in the original FFXII the gameplay was imbalanced and black magic was useless or severly weak once at the mid-end game. Since I like to use magic and magic based jobs heavily it made the game unappealing. However I also heard that in the Zodiac Age remaster the programmers rebalanced the game and made magic of all kinds way more powerful to where is one of the strongest options even end game.

    I hope that's true because I'd buy Zodiac Age in a heartbeat if it's system is well balanced.

  7. #7
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,569
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    Magic is actually useful in all versions of the game. Most enemies outside of some bosses and several marks don't have hp in excessive amounts like in FFX or XIII. So the damage cap is similar to older FF games in the vanilla version of XII. The Zodiac Age removes the limit all together and magic can now break the 9999 limit, though there were several abilities in the original that could do that as well. Even then, XII made buff/debuff magic so important that I feel it's naive when people say magic is useless in this entry. Of anything, it's more viable than in the popular entries.

    The real stigma against it comes from the PS2 versions having something called the Effect Capacity. Basically, spells were marked with a certain priority based on their power level so bigger spells tended to have longer load times until execution than weaker spells, but this mechanic ended up causing some interesting munchkin style shenanigans.

    Actions like basic melee are not effected by this mechanic so if a mage cast a spell like Flare against a group of enemies that used weak melee attacks, the enemies would likely trounce the mage because their actions don't cost much in the EC tables so they could effectively take their turns even before the player could even if their ATB mechanic says otherwise. Likewise, you can delay an a spell action by simply having the player or enemy cast a bunch of lower tier spells. This is why melee was considered superior and magic was considered useless, but more crafty players learned that this works both ways, and if you had a grasp of it, you could effectively stunlock and defeat powerful opponents by flooding the EC with low cost spells. Enemy trying to cast Scathe? Delay the attack by having your party cast a lower tier spell like Thundaga that not only has it's own long casting time, but has a lower EC cost to delay the enemy spell while your other two party members get extra turns in using melee. Knowing how EC worked could save you a lot of headaches though it can work against the player as well.

    The Zodiac Version, thanks to being on modern hardware, doesn't need this system any longer, so it was removed. Meaning players could simultaneously cast spells at the same time in this version. I'll tell you now from personal experience that classes like the Red Battlemage and Time Battlemage are super useful in this game, and Black Mage was a wrecking ball in it's own right with my only regret having been making it Penelo's secondary class instead of her starting class. Of anything, the only mage class that kind of suffers in this entry is really White Mage since several classes can learn White Mage spells through careful planning with Espers and Quickening panels on the License Board. Even then, it's a great secondary job thanks to it's magic buffs, ability to equip Holy Robe for the Holy Boost, and access to the high tier spells.

  8. #8
    Total Sweetheart
    Join Date
    Jan 2005
    Posts
    5,729
    Articles
    49
    Blog Entries
    18

    Default

    I think this will be the ideal version for me since I last played the ps2 version and passed on the ps4 version.

    That being said i'm waiting for the price point to drop down from $50. It has hit $20 for ps4 and even with the little tweaks it's still basically the same game.

  9. #9
    tidus79's Avatar
    Join Date
    May 2020
    Location
    Bordighera (Italy)
    Posts
    77
    Blog Entries
    2

    Default

    I played Zodiac Age with my Switch Lite and imho the best feature was the "License Reset Function" , so I had the possibility to experiment more class combinations.

  10. #10

    Default

    Can anyone explain why those feature sets were previously exclusive to the Switch and XB1 versions of FFXII:TZA?

  11. #11
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,569
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    Probably to spur people to buy it again, but it looks like hey were patched into the other versions now except maybe the frame rate part. Honestly the other features don't interest me because I feel the game is too easy as it is.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •