Reading this now is quite sad- knowing what the rest of Tidus' life is going to be like very soon. We are watching his last moments of glory and fame. In Spira, he's a nobody, doesn't know trout about anything, gets schooled/scolded/smacked around by people around him. And of course is surrounded by death and destruction. It's quite a reversal that makes his character arc all the more interesting. So these intro scenes in Zanarkand very much make me want to reach in and tell him "Enjoy this moment while you can!!"
Agreed. X probably has my favorite beginning of any game. You get an immediate sense of how big, how dangerous, and how foreign the world is. Your rescuers are literally speaking a foreign language and start off wanting to kill you. I like that this all happens at night, too. Square really managed to create an amazing atmosphere with this game that was just unspeakably memorable for many players. Many of these early scenes give me goosebumps thinking back to them.Originally Posted by karifean
OT, but is this uncommon in the franchise? I ask because as someone who started with X, I was surprised to discover I, VI and XII all had mostly one-liner NPCs. At first I chalked it up to the games being old, but when I saw even the newer XII had mostly one-line NPCs I was surprised. Definitely took me out of the moment the first few times it happened because it immediately reminded me that I was in a video game... In X, I wasn't even that big into talking to every NPC and uncovering every bit of dialog, but it definitely made a huge difference that just under the surface there were all those lines available if I did. Made the world seem so real and I realize I def took that feeling for granted.