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Final Fantasy Tactics - My big issue with it is that the Lion's War is far more interesting than Lucavi/Zodiac Stone story. From a gameplay standpoint, I feel Tactics suffers both from a slow pacing issue (though I would extend that to all of the FFTactics titles) in terms of gaining abilities, and further more, so much of Tactics' abilities feel like filler as opposed to being useful. I mean is there a good reason to ever go after the Aim skills, most of the Dragoon Jump skills, or the tier four elemental spells? There is too much fat, and not enough reason to use any of it either.
Suikoden I and II - For a series that sports a massive cast of characters, it always bothers me that so much of the plot requires a handful of party members to always be on your team. I mean I love Gremio, Viktor, Flik, and Nanami but is it too much to ask for me to be able to really play around with team dynamics in this one? Even the final dungeon runs, you're only allowed to choose half your final team.
The Legend of Zelda: A Link to the Past - I kind of wish the boss battles were more memorable. Granted, the "memorable boss deal" sort of begins here, but I can easily see how many fans feel the more interesting bosses started in the 3D entries. I still like all of them, but they considering the real challenge of getting through their dungeons is, it's a bit of a let down that many of these bosses feel like a formality and in some cases, are hardly as threatening as the creatures guarding them.
Mega Man 2 - I agree with Inafune that Metal Man should have been a more difficult boss. I love Metal Man, but holy hell is he the biggest wimp in this entry. I feel MM2 would be more challenging if Metal Man didn't basically hand you over the best weapon in the series without so much as a protest.
Persona 3 - I wish more thought and time had been put into The Answer, I feel like it had the potential to be a really interesting epilogue but certain story issues combined with being reduced to a pure dungeon crawler did it no favors. For the main game, I wish the pacing in the early game was a bit better. It's hard convincing people to play this entry when it's got one of the more drawn out openings. I also wish that you couldn't date everyone, or at least get into trouble for doing so like in P5. Granted, FES adds a fun scene that hints to this shenanigans, but it would have been better if the game properly implemented it in.
Xenogears - I do wish the combat system and exploration aspect were better refined. The on foot combat suffers from imbalance as you'll steamroll over every random encounter onto to get your face smashed in by some of the games more grueling boss battles. The Gear combat would work better if there wasn't so many ways to exploit accessories to break battles in half, and I love the platforming but the controls are wonky and the silly possibility of getting into a battle while in mid jump makes places like the Tower of Babel a chore. From a story angle, I simply wish Rico's story was properly finished and that Billy's plot wasn't rushed so badly.
Final Fantasy VI - Game is too damn easy. The core challenge can be broken by simply grinding a few extra levels and never letting the Figaro Bros. out of your team. I also love Cyan, but his Bushido ability is poorly implemented and he honestly got screwed over the most in terms of gameplay building. I also wish we got a fight against Gestahl and I feel the Magitek concept should have been used more throughout the game.
MGS3 - The medical mechanic is cute but laughably bad in it's implementation. Probably would have just dropped it. I also wish the Cobra Unit had more personality and presence like FOXHOUND did in MGS1.
Chrono Trigger - Kind of wish the writers were on the same page about the time travel mechanics because lord are there a few problems here. I wish Triple Techs were more useful and less bragging rights rewards.
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