So an anonymous list of tidbits concerning the remake has been circulating around, and while I feel that everyone should take these tidbits with a grain of salt, I'll admit that nothing actually sounds too far-fetched at the moment either.

  • Game will be split into two parts, with Episode 1 ending at the First Disc ending and Episode 2 being the second and third discs respectively.
  • Materia will appear on most weapon types. Though materia is equipped on accessories as well, accessories will not be shown on character models. All weapons have unique models that will be shown on the field.
  • Different weapons have different Triangle Heavy Hit animations. Melee combat is rumored to be performing combos with one button and then using a triangle heavy hit as a combo finisher to get the bulk damage. These finishers can also be Limit Breaks if the right conditions are met.
  • Magic will consume both MP and part of the ATB. You get more ATB bars as the game progresses.
  • Summons will be mostly cutscenes like the original.
  • There is a new summon, Amarok, who looks like a giant wolf and causes darkness status effects and damage.
  • Overworld map will be seamless, but separated into zones.
  • Vehicles like the Tiny Bronco will still be available and work like they in the original.
  • Items can be found in the overworld, and chocobos will also still be found there as well.
  • The development team has spent a lot of time making the dwellings feel "lived in" and distinct. Cosmo Canyon will have dust storms and Upper Junon will feel more like a military base than a town.
  • Sephiroth's appearance will be very limited until the Kalm flashback, you'll hear his voice and see glimpses of his silhouette during Cloud's breakdowns in Midgard, but you won't see all of him until the flashback.
  • The HP shown during the last trailer is likely going to change between that trailer and the final product.
  • There will be a demo released after next months showcase and post E3. You'll need a PSN+ membership to play it.
  • Monster redesigns have been done, but most of them should still be recognizable. Despite that, some monsters have been removed or changed locations. For instance, the Ghosts will no longer appear in the Train Graveyard.
  • Shin-Ra HQ has fewer playable floors than the original, but there will be more content on the available floors to make up for it and make the player feel like the party has to "fight their way up there".
  • Tifa's design is pretty true to the original, her face will be close to her Advent Children redesign and materia does appear on her gloves.
  • Cait Sith's design is mostly the same. His Limit Break will apparently not change either. Also the first part of his name seems to be pronounced as "Ket"
  • Gold Saucer will have games unlock based on certain events in the game, much like the original. They also want the place to feel more grand and relaxing.
  • Red XIII's "clone" idea from the scrapped early story drafts may have been incorporated in. There are now two clones called Cobalt XIV and Indigo XV who will appear in the game and must be defeated before he joins the team. There isn't much detail, so these two can simply just be a boss fight.
  • Cid does not physically appear to smoke in the game like he did in the original, though it will be heavily implied he does smoke. His abusive nature to Shera has also been toned down as the staff felt his original aggressiveness was unnecessary.
  • Yuffie and Vincent are no longer optional. It does appear you can recruit them early but there will be a point in the game you have to recruit both of them. It's implied Yuffie will automatically join before Rocket Town if the player hasn't already.
  • Cloud will wear a dress and wig for a particular scene but it will fade in/out to black when you change.
  • The squatting minigame is still in the game.
  • The episodes will run about $59.99 USD a piece.
  • SE has already informed retailers to begin pre-orders.


Again, I would state that this is all just hearsay, but I do feel that this info paints a rather rosy idea of what the game will be like. Also, there was a business report released earlier this month that signaled this game would likely not be released until summer of next year at the earliest, so don't get your hopes up for 2019 release.