Quote Originally Posted by Wolf Kanno View Post

I also liked Trance, partly because I enjoy the fact it mostly just boosted a characters natural abilities in a way that stays true to their classes, partly because it meant getting rid of game breaking skills like W~Magic, and partly because it wasn't salvable because like most Limit Break abilities, triggering one was almost a guaranteed victory, so unlike VII and X, I couldn't just wait to have my whole party have their limit breaks available at the start of a fight to kill the bosses in one round. So yeah, as annoying as people feel it is, its a great balancing tool compared to the broken games that don't treat it that way.
Just as an aside, the correct way to fix the balance of the limit breaks in VII and X would be to reset the limit bars at the end of each battle. That would stop you 'saving them' for the bosses and would also prevent the frustrating thing that IX does where you always seem to get Trance on a trash mob 3 steps before reaching the boss.