We'll see about the gameplay. I'm less concerned about that because Kojima is usually pretty good on that front. From what we've seen in the trailers, it looks like it's using a style very reminiscent to MGSV which is not a bad place to start. The "HADES" section makes me wonder if this game is going to be borrowing some ideas from Dark Souls in terms of multiplayer. I know Connection is one of the game's main themes, so I imagine the more interesting design quirks are going to have to deal with that segment. Like, I wonder if the BT ghosts are representative of locations other players may have died in, so their placement may be more randomized since its player generated.