Quote Originally Posted by sharkythesharkdogg View Post
I might take a look at this one, but it sounds like at least part of the gameplay element is geared towards playing it when it is new? The community building aspect?
Honestly, a lot of that element is slowly given to you. For instance, what actually appears in terms of structures you and other players can build is based on where you are in the game. I just zipped back to the starting area after getting a few more tools and found the place suddenly filled with them. The actual highway element in the third chapter didn't become available to me until I finished the mission that explained what it was. On top of all of that is that many of these structures are finite and will collapse over time if players don't maintain upkeep. Part of my reason to jump back to the early areas was to actually restore and upgrade a few key generators and bridges I had built but some players had already been doing that for me. I did lose things like ladders and rope climbing things I put up, but they deteriorate faster. Also, people are dropping off or losing cargo all the time. Looking at the Share Locker last night, many of these starting areas are still overloaded with packages to certain places.

I'm also laughing pretty hard at Die-Hardman. Some of these characters sound like rejected Megaman ideas, and that's exactly what I expect to come from Kojima.
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