Definitely. It seems like they've taken some nods from XII (being able to pause combat to select an ability or target for attack, I think?), XIII (the stagger meter), and XV (actually attacking the enemy yourself). I'm really impressed because I was worried this was going to be like XV where magic was almost a non-factor and combat mostly consisted of holding O to attack and using warp-strikes. This game seems to have a lot more nuance.
I think both turn based and action combat can be executed well, but it really does look promising. Although based on what you've said...I wonder if you'll be able to use 4x Cut Materia to just spam attacks throughout the rest of the game. I loved doing that in the original VII.
I couldn't tell, but I know the way it worked in XIII is that it also allowed you to knock enemies up into the air for even more damage. I really enjoyed that but I feel like FF7R will have a different approach to it.





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