On paper I like the compromise they're meeting between turn-based and action RPG for combat (and including the stagger system for bonus points). Will have to see how it feels though, but right now I'm down with the concept.
On paper I like the compromise they're meeting between turn-based and action RPG for combat (and including the stagger system for bonus points). Will have to see how it feels though, but right now I'm down with the concept.