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I get the idea of doing new things for a game. I agree a remake should be more than a 1:1 port with better graphics. My hesitation comes from a combination of the Compilation giving me no faith in the remaining creators combined with taking a portion of the game that takes five to eight hours to complete and extending that content by four fold, which just sends up a red flag of redundant conversations and busy work when translated into actual game design.
I'm all for expanding Midgar, I just don't know if I have faith that SE in general can do it in a satisfactory way. It's not about ruining my nostalgia, as everyone knows, I don't have that for this game, it's more about padding out a remake with what I feel is cancerous game design in order to milk this victory lap. Going back to our discussion concerning how long that Guard Scorpion fight got stretched out, it's looking like from videos of the unedited fight taken afterwards that it may range about fifteen minutes to complete, and I'm just feeling that's a bit excessive. So I'm more concerned about playing a game that could have potentially been awesome but gets consistently dragged down by the creators stretching and milking every opportunity. "Let's expand the rest of AVALANCHE", great idea, but if that translates to the three of them stopping the plot so they can hand out quests that basically involve MMO/Monster Hunter shenanigans of twenty missions of "go here and kill X amount of Y" and then I'll reward you with a bit of dialogue about my character when it's complete; I'm going to be really disappointed.
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