Well in terms of the PSX era in particular I recently heard of this new game by a Norwegian developer inspired by the late 90s RPGs : https://en.wikipedia.org/wiki/Earthl...tival_of_Magic I haven't tried it yet but I'm thinking of playing the Switch version at some point.

One concern I have with revisiting genres of a certain era later is that you tend to lose something in the process (especially when graphics are updated to a more modern look). Even something like Octopath Traveler, while aesthetically similar to the SNES era, seems to lose a lot of the extra details of the early games. Some of it could be chocked up to nostalgia, but I still feel like a lot of games made later in an older mold tend to be less detailed (and often the stories don't grab me as much either). You can even say the same about genres like adventure games (i.e. Tim Schafer revisiting adventures in Broken Age and it being markedly different from the classics) and some isometric RPGs (though some recent ones have been quite good). I feel like in attempting to recreate something, developers hit some of the same notes but lose a lot of the care that went into the original titles they're emulating, perhaps because they're trying to imitate something rather than create an original IP at a time when there are no prior conceptions about what it should be. Also the technological limitations of the time could sometimes prompt innovation and creativity - it's kind of hard to have that same spirit when you're trying to recreate something in an existing template with modern technology.