Page 2 of 2 FirstFirst 12
Results 16 to 22 of 22

Thread: Zelda Breath of the Wild

  1. #16
    Scotty_ffgamer's Avatar
    Join Date
    May 2011
    Location
    Eizon
    Posts
    5,185
    Articles
    4
    Blog Entries
    4

    FFXIV Character

    Scotty Ffgamer (Sargatanas)
    Contributions
    • Former Cid's Knight

    Default

    I feel like the further you go in the game, the weapon durability becomes less of a problem. It was pretty quick before it stopped being a problem to me.

    I thought it was a very pretty game, and it was relaxing. I enjoyed cooking even, which I didnít think I would. That being said, I donít want this to be the direction all future Zelda games to be in. I like the more narrative driven versions and the more old school top down versions of Zelda too.

  2. #17
    The Alpha and the Omega WarZidane's Avatar
    Join Date
    Mar 2003
    Location
    Netherlands
    Posts
    623

    FFXIV Character

    Cattleya Paphia (Sargatanas)

    Default

    The thing about the durability system is that it adds nothing of value to the game. I had no actual trouble with it because I quickly realized there's no incentive to fighting anything out in the world, so I just ignored every enemy because why break your weapon on some trash enemy that drops a wooden club and gives you nothing else?

    It just turns into you hoarding weapons until you actually *have* to fight something, at which point you break 3 weapons and move on, back to hoarding. It's not interesting and actually takes away from some of the fun because you just run straight from point A to point B without any combat in the overworld.

  3. #18

    Default

    I agree. The durability system adds nothing desirable, but weapons are plentiful enough that it doesn't take away much either.

  4. #19
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    17,977
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    A'nutoh Tia (Sargatanas)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    Idk, I felt the fact that the game forced you to work around combat more often than not was actually pretty brilliant but what the hell Į\_(ツ)_/Į

    As far as Iím concerned, the combat is the least interesting part of this game anyway.

  5. #20
    Slothstronaut Slothy's Avatar
    Join Date
    Jun 2005
    Location
    I'm in space
    Posts
    13,461
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    I only played a bit of breath of the wild but I agree the combat is the least interesting part of the game. I don't think it had to be though and I don't think it was particularly good that it is so weak given how many monsters are filling the world.

  6. #21

    Default

    Quote Originally Posted by Fynn View Post
    Idk, I felt the fact that the game forced you to work around combat more often than not was actually pretty brilliant but what the hell Į\_(ツ)_/Į

    As far as Iím concerned, the combat is the least interesting part of this game anyway.
    I don't feel like the game actually did force you to avoid combat that much, because it was generally easy to sock some more important weapons away and just use the ones you pick up along the way. It's not like it's a stealth game, except that one part, which was annoying.

    I do agree that combat is one of the least interesting aspects of the game though.

  7. #22
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    17,977
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    A'nutoh Tia (Sargatanas)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    I meant in the sense that Wooz mentioned - you are pretty much expected to avoid a lot of the battles, unless you get all the Korok poops and beef your inventory up. And that's perfectly find - I've completely neglected that sidequest and had a super small inventory and exploring the world involved a lot of resource management and picking your battles, and that was honestly one of the most refreshing experiences I've had

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •