Quote Originally Posted by Lord Golbez View Post
To be fair, Link to the Past is shorter than any of the SNES FFs, so it's a bit easier to follow through on completing it. That said, I do not share the same experience. I often get bummed by the dull colors of the dark world and quit soon after. Also, there are only so many times I can deal with getting knocked off a ledge by Ganon, so sometimes I'll quit right at the end just because I don't want to go back and start over.
Color palettes never bother me unless they are really atrocious. Of anything, I feel the Dark World is too bright and vibrant. Ganon can be annoying with the ledge thing, but I honestly had a bigger issue with that mechanic in OoT because of the clumsy lock on mechanic. Honestly, his pattern is pretty predictable and as long as you don't stray far during his darkness technique to light the lanterns, you can mostly avoid the ledge trap.

As for Ocarina's plot. Well, I suppose it's not too difficult to execute a plot "well" when there are like what? Three plot points? I mean, let's be honest. There's more plot in some single scenes of the PSX FFs than the entire game of Ocarina.
There is a bit more to the plot and story of OoT than three points, but it is certainly not as expansive as an FF. The issue for me is that FF plots started to get too unwieldy in the PSX era and beyond. It's annoying seeing how most of them can't do a decent job to tie up loose ends or coming up with some outrageous premise as a plot twist just to keep the story going. OoT has a lot of problems, but I wouldn't say the story is one of them outside of the first half being a Shaggy Dog story, and the overall plot was already known to anyone who read the manual for Link to the Past. I'll take the Hero of Time screwing up the space time continuum of Hyrule and damning three timelines over having to deal with all the red herrings about Cloud's past perpetuated by his lying "childhood friend", amnesiac orphans fighting time traveling witches, and dealing with the bat trout insane troll logic of the Alexandrian Royal family that is the crutch of IX's plot for the first half of the game. Zelda plots may never rise up to be a real page turner in the narrative department, but at least most of them have a sound story