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Haven't gotten to that entry yet. I finished Simon's Quest tonight, took me ten days so I only got the normal ending where Simon dies from his injuries. I did obtain all items and reached level 5 (out of 6) for him. The game was surprisingly pleasant despite all the fanboys whining about this one. I am chuckling a bit because I was re-watching the Sequelitis episode about this game, and I remember the big complaint he had for it was that the game had grinding to artificially extent the game because allegedly people whined that Castlevania 1 was too short. Yet, in order to get the best ending, you have to beat the game in under forty two minutes, not counting time spent in the mansions which themselves are actually short if you know the right paths. So yeah, much like my experience with Zelda II, I feel the fan whining for this entry is overblown. Of anything, I feel this game has some serious potential for a remake. Take the story/RPG focus a bit farther, add some more bosses, crank up the difficulty and maybe change out some sub-weapons and this game could be pretty popular.
Started Dracula's Curse and it's already living up to its name as the hardest Castlevania game. I've never played this entry before so this will all be new for me. I will tip my hat off to whoever picked out what would be a trophy/achievement for this game. Despite Simon's Quest also having multiple endings, only Dracula's Curse gets multiple trophies for beating it with each of the characters. Where my nod goes to is that the trophy for the solo Belmont and Belmont/Grant endings are listed as Ultra Rare whereas Syphia and Alucard are only Very Rare. Now the solo Trevor ending is a legitimate challenge worthy of the rarity, but Grant is not only the first character you can recruit and the easiest to obtain, but he's debatably the best of the three since his ability to climb walls and ceilings is apparently super useful. So I imagine he was chosen because most people ditch him for either Syphia or Alucard. So sticking to him for the rest of the game is an accomplishment. Especially since Konami has a serious knack for leaving him out of everything. Grant's been only mentioned in three other titles after this game (SotN, Portrait of Ruin, and Judgement of all thing), and was left out of the Netflix series despite it being an adaption of this title. So at least someone at Konami is feeling for him.
I also checked out Castlevania Adventure and um... well I guess I can already say that I feel this entry should be the winner of "Worst Castlevania game" because holy hell is it both basic but extremely cheap. If you always felt Simon or Trevor controlled like they were running around with their pants around their legs then Christoper makes them look like athletes. The game is incredibly slow and the most annoying thing is that Christopher doesn't get any sub-weapons in this game. Instead he gets a third whip upgrade that grants a projectile much like Link's swords. The issue is that the enemy types are fairly the same as the original Castlevania meaning that you get attacked from above or below your strike range often. Yet without the Axe or Holy Water weapons, Christopher just has to take it like an idiot. The second level starts you in a narrow room with three bat enemies that zigzag around the room and can move through the terrain whereas Christopher is limited and often can't hit them because their flight path move them directly out of his strike range. So yeah, this game is pretty frustrating so far...
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