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NES
Hydlide - Oof, still probably one of the worst games I own. Hydlide plays like the bastard child of Zelda, Ys, and Dragon Quest rolled into one. Little direction in the game, a tiny map, high difficulty curve, and unintuitive combat makes this game more of an exercise in testing ones patience
SNES
Lufia and the Fortress of Doom - I was initially going to give this to Romancing SaGa 1 due to its myriad of scrappy mechanics, but at least I finished that game. Fortress of Doom eventually asked me to do too much bulltrout to continue on. Though part of me stills wants to replay this and get a better reassessment.
GB
Final Fantasy Legends (SaGa 1) - I honestly love this game, but for being on the RPG starved Game Boy, someone had to be on the bottom. The issue is that SaGa 2 is a better game overall and the Pokemon titles have more longevity.
GBA
Sword of Mana - Again, this isn't a bad game per se, but I feel the attempts to modernize FF Adventures and trying desperately to awkwardly insert the later Mana aesthetics and style backfired. If the leveling system had more pull and the game dropped LoM's crafting system that bogs the title down into a grinding mess, this game could have been a home run.
DS
Final Fantasy XII: Revenant Wings - Probably one of the worst examples of executive meddling SE has ever done. Changing what would have been a new IP into an old one to bank on its name brand recognition would have been bad enough if SE also then decided to not even bother asking most of the XII staff to work on the project and instead leave this in the hands of Toriyama's team. The game's plot can't really appeal to anyone and the RTS mechanics leave much to be desired, making this a real sore spot for everyone involved including the players.
Wii
Final Fantasy IV: The After Years - Not a bad game again, but its plot feels redundant in most places and while there are some cool gameplay changes like moon phases and Band attacks, these ideas have been executed much better in other games. The final dungeon slog is one of the worst parts of the game. While I can forgive a lot of this for being a mobile port, its a shame Tokita's team didn't go in and revamp parts of it when it got ported to WiiWare.
3DS
Kingdom Hearts: Dream Drop Distance - Barring a few issues such as the usual ease of the difficulty, the Pet system, and how overpowered Flowmotion is and how it trivializes most of the movement skills; KH3D is actually a pretty solid game through and through. The plot on the other hand is a train wreck and largely killed my interest in the franchise which is a bit unforgivable to me.
PS1
Persona: Revelations - The original Persona is the poster child of awkward localization that was rampant in the 90s. Trying to strip out all the Japanese elements in a a game taking place in fictional Tokyo expy doesn't fare too well. The experimental battle system also doesn't do the game any favors making combat way more tedious than it should be. The game has some narm charm for sure, but stick to the more user-friendly PSP remaster if you can.
PS2
Drakengard - I honestly had too many options for this system, and while I could easily have hit acceptable targets Star Ocean 3 and FFX-2, or simply dive into my dislike of FFX itself; this game managed to float to the top of all the scummy games I've played on this system. The real shame here is that Drakengard has a really interesting and mature story going for it. I honestly want to finish this game cause the narrative is really good, but holy hell I absolutely hate the gameplay. I despise Musou type games and that's pretty much the core here outside of a really bad flight simulator gameplay with the dragon. Making matters worse is that if you want to see all the endings you have to level up all of the games bajillion weapons and that requires serious grinding. The gameplay sunk this game badly for me and even its cool story couldn't keep me engaged as the repetitive gameplay shaved away my nerves. SO3 and X-2 may both be cringy as hell with questionable writing, but at least I managed to finish the games.
PS3
Final Fantasy XIII - While I'm sure there are more trashy games on this system than XIII, I still despise this game. This game just feels like SE took the beta and polished it to look like a finished product because its so streamlined that you have to wonder what happened to the rest of the game. The plot is embarrassingly bad, and that's coming from a franchise that had an entry with several fake deaths and trip to the moon as well as Charlies Angel rip-off where the social disharmony is saved by an idol singer. The cast is too cringy to be engaging. The gameplay could have saved it, but its too basic for its own good and gets repetitive fairly quickly, especially when combined with the awful and counter-intuitive equipment system. This game just feels half baked despite having more resources poured into it than most of the other trashy games I can think of on this system.
PSP
Crisis Core - I hate Genesis, and I hate all the pointless retcons in this game. The core game is okay but gets boring really fast. The gameplay is uneven with difficult but repetitive side missions while the main plot has more interesting gameplay mechanics that are too often downplayed and simple for their own good. There are some neat ideas in this game like Materia fusion, but it can't save the game from its boring combat and mission structure or awful writing. Also, smurf Genesis.
PS4
Fallout 4 - This is not a bad game per se, but compared to other RPGs I've played on this system, its the one I'm the least interested in going back to. The setting is superb, but the writing is hit or miss and the open world structure makes it too easy for me to get distracted and bored. I could have done without the item crafting elements as well.
Last edited by Wolf Kanno; 01-30-2020 at 10:53 AM.
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