If that were the only version of Those Who Fight Further in the game I would be a bit disappointed, but as it is I know for sure that it is not, and there are more versions to look forward to that are more in the style that you remember. I thought the version that played during the Scorpion fight was fine for what it was, a cinematic, set-piece version for your first boss, dynamically changing as you go through the phases. It's also technically not gone full orchestra by the way, there are a couple of banging hard rock moments in there. It's also interesting as it mixes in some of the Bombing Run theme.Originally Posted by Wolf Kanno
One of the things I'm looking forward to in the full game is all the different variations on the old music. I've already heard... it must be 4 versions of Those Who Fight, two of Those Who Fight Further, and the Mako reactor shows that there are battle variations of certain location themes as well.
As much as I do love this excellent battle system overall, I do hope we get a little bit more control over the AI in the full version. As you say WK, it doesn't need to be gambit levels of detail, hell I don't think they even need to use any of their abilities automatically. Just the ability to designate a target would be great, maybe with a 'Use/Don't Use' option on the triangle ability, just so I can get Barret to focus on the high up enemies while I use Cloud to stagger those pesky Shock Troopers.




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