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Character Overview Part 2
Eight - Eight is a bit like Seven for me, a little low key outside of his short man syndrome, and someone I really wish I was better with. He's not a traditional monk from the series, his blows don't hit that hard as much as he's just incredibly combo friendly, and he's also very fragile for a melee class. Not helped by his attacks being short range in nature often meaning that if you don't approach enemies correctly, you'll often trade blows. I love how his skill sets are moves that mostly change his fighting style, making him a really fun character to use when you get a groove going. I just wish I got into that groove more often. I appreciate his maturity among the class, a nice contrast to the fact he looks the youngest on account that he's so short. Don't tell him I said that...
Nine - Might be the worst dragoon in the series. He's hardly as broken as other characters of his class and his skill set outside of Jump leave much to be desired, though that is par the course for the class within the series. This isn't to say he's a bad character gameplay-wise, rather the big issue is that his dragoon abilities just don't translate well in this particular action-rpg. He can still be powerful, and I appreciate that Jump does splash damage if you use it within a group. He's best strength is honestly his durability. He tends to survive better than the rest of the glass, and that's saying something cause most of Class Zero could be described as glass cannons, some are just more glassy than others. His personality is a bit obnoxious, and I feel the direction of his VA could have been better, but I liked Nine overall.
Jack - Of the entire class, my opinion on Jack probably took the biggest 180 degree turn. I was really disappointed with him when I first used him, and was sad my samurai character was likely going to be a bench-warmer for me. By end game, he was my Soulsborne warrior of death. If I was goign up against something big and nasty that neither Deice or King could cheese, Jack was my main man To get past his obnoxious slow battle walking animation, you learn to spam his quick parry move, which allows him to basically skate around the stage. Its silly looking but I've played enough Zelda to know I don't give a trout anymore. It oddly makes him one of the fastest characters to move around stages. He also sports the highest attack power of the group. If he lands a crit from a Killsight, he can shave over two bars of life, sometimes just kill the enemy outright even if the Killsight is yellow. His personality has a few hidden depths revealed towards the end, but this guy is basically Demyx from KHII in personality.
Queen - The closest thing to a red mage this game provides, Queen is really balanced in most areas so she's really good at fighting melee combat but she's geared towards magic a bit more heavy than other characters, learning Twinspell way earlier than most of the cast. She has a few good skills as well, but I feel her BS healing one is one of her better skills, especially against flans. I usually geared her with two magic spells the most. Her fast lunge attack in her combo makes her incredibly Killsight friendly and she's pretty nimble too. While she may be one of the more stereotypical characters being a class president type character, she's still rather fun to watch.
King - Ah yes, Type-0's Easy Mode on Normal Mode. King is an interesting character cause I really feel like he isn't as balanced as he should be. King will likely be the character who introduces you to the power of Killsight. His guns are pretty powerful, but his range, speed of attacks, and Killsight friendliness makes him the best character to main during a lot of the games boss fights. I remember getting my ass handed to me in the first Bashtar fight, and then when I switched to King, I murdered him in less that twenty seconds.The man makes a difference. Also, unlike some of the other long range specialist, I feel he has some worthwhile skills like Iron Will or Point-Blank Shot, and his melee kick is powerful and fast unlike Ace's short range melee attacks. While he's not perfect for every scenario, and his magic ability is awful, I feel he's a good character to have as backup when trout hits the fans cause he usually helped me turn a bad mission into a success. His personality is pretty low key but I really liked his confidence. In a lot of ways, I imagine Nine thinks he's like King, in terms of being a respected badass you don;t cross, but we know why he's Nine and we call this guy King.
Rem - I didn't mind Rem outside of feeling like the game tries a little too hard to make me care for her. Giving her a soap opera cough was probably not the best way to do this. Yet outside of her strange attachment to Machina, I didn't really mind her. She's a fun character to use who has a major flaw that most RPG character wish they had, which is basically the fact she has too many good options. She's probably the most build friendly character of the cast being one of the games best mages and being handed some pretty game breaking skills like Undying Wish. You can do a lot with her, whereas I never got that same feel for the rest of the cast. Her biggest flaw is the fact she's a mage type build but her weapons are close range dual knives that much like Eight, places her in harm's way most of the time. She's also a character I feel the computer just doesn't really know what to do with when its controlling her.
Machina - I can't really tell you how much I hated this guy but thisbe72017428793689cf51efb454de5e2a.jpg was my general reaction whenever he was on the screen wangsting about Class Zero, or how he was powerless, or how he wants to protect Rem. I really hated this guy. He has a similar problem as Yuzu from Devil Survivor in the fact that his reaction to what is going on in the plot is fairly realistic, but the fact he never gets over it and keeps reacting with shock and indignation got old the further along the story went. I went from finding him mildly annoying to loathing him. From a gameplay standpoint, he's not too bad, but a little weird as he feels abit clumsy to use like Cinque, but if you get him going, he brings on the hurt just like her. I did find it annoying that all of his moves are horribly expensive, especially when they aren't as broken as some other moves, so he always felt like one of the least developed party members on my team. Not helped when he starts going MIA for some of the later missions. He's a bit easier for my to play as than Cinque, but my aversion to his personality and role in the story has me let the A.I. deal with him more than me personally. Also, am I the only one who thinks he should roll up the sleeves of his school jacket just to balance out his look? I mean he's trying too hard to look like some regal superhero. Guy needs to pull the rod out of his ass and lighten up.
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