I would say I'm even fond of world maps you can't explore openly.

One of my favorite games is The Legend of Dragoon, and while the world map for this game is vast, you travel via a dotted line connecting one place to another. I still appreciate being able to separate the different places by the distances they take to travel. Particularly over mountains where your dotted travelling line becomes zigzaged.

Even not being able to free roam, there are still special enemies that only show up on particular parts of the map. Rainbow birds and the like that have a high escape rate but the chance to drop a ton of gold or experience.

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