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FFI - Elfland, a giant fetch quest that drags you through some of the nastiest dungeons in the game and before you get any of the really good stuff that makes the game a breeze later on.
FFII - Probably the Ultima quest. The end part is great, it's doing all the busy work to unlock the tower that is a complete chore.
FFIII - Goldar's Mansion in the original, place is a nightmare with enemies whose normal attacks have a high confusion rate.
FFIV - Probably the Tower of Babil sequences. The dungeons is not as interesting as others within the game and it doesn't have as many good story sequences.
FFV - The early game before you go to the Library of Ancients. Not the strongest dungeons, not the most riveting job class selection, and you're still too early within the game to have interesting items to look out for.
FFVI - Mt. Koltz, it's a boring dungeon that simply serves as a story sequence to recruit a character I feel is a bit overrated to begin with. My second choice would be the Sealed Door Cave as it's a significant challenge jump, is one of the few areas in the first half of the game that's a one time deal but filled with great loot, and the enemies are annoying.
FFVII - The Big Materia Quest, it's not only silly in its logic, but not exactly fun either as you have to deal with Fort Condor again. The Train and return to Junon sections are not as fun as they first seem like they would be.
FFVIII - Esthar, I've never cared for the location, and I feel its the point the plot completely decides its going to go off rails. Honestly the whole third disc is kind of a let down.
FFIX - Again, the third disc is where a lot of things in an FF falls apart for me. Exploring the lost continent and Ipsen's castle isn't that great, and while there are some great moments on Terra, the game goes a bit bonkers by this point.
FFX- Mi'hen Highroad, Mushroom Rock, and Operation Mi'Hen has to be my least favorite section of FFX. The locations are boring and mostly a straight road, the foreshadowing has the subtlety of a brick to the face, and I feel the game tries too hard to cram as many NPCs into this section to create some artificial sense of attachment just to crank up the drama which is already lost due to that lack of subtlety. Getting a chance to use Seymour is interesting, if I didn't hate him as a concept, and I try everything I can to rush through this sequence. The fact it's followed up by the lackluster Ixion temple and trying to get to Guado, where the plot finally picks up doesn't help either.
FFXI - Reading several Wiki's just so you can figure out what you need to do and how to do it.
FFXII - The Sandsea is certainly a drag.
FFXIII - Too many to tell, but I'm either going to say the first two chapters before the party become l'Cie and combat is completely brain dead and a chore, or Chapter 10 which feels pointless and more like padding than anything.
FFXIV - Listening to my friends and peers constantly trying to get me to play this game despite my rather vocal assertation on my dislike of MMO style games.
FFXV - Again, the early chapters are probably the hardest to get through and the easiest to fall into sidequest hell for the rest of the game.
FFTactics -The Marach/Rapha story in Chapter 3, not helped by having some of the game's most difficult and obnoxious missions involved with it like the various protect the suicidal Rapha A.I. missions or the infamous Weigraf fight.
Tactics Advance - The post-game nonsense, especially trying to get all 300 side missions completed to unlock the actual post game story stuff.
Tactics A2 - Anything having to deal with Adelle.
The After Years - Final Dungeon, enough said.
Crisis Core - Nibelheim flashback with Genesis. That or all the awful side missions.
X-2 - Trying to get through the game with the awful dialogue. 1000 Words sequence cause it was incredibly corny.
Dissidia - The Secret Reports ruining the plot of FF1.
Duodecim - Confessions of a Creator section where the game purposely nerfs you and then throws the second half of all the content behind a beef gate by making you fight an overleveled Feral Chaos with a Lv. 60 cap character. Not fun and it killed most of the momentum I had for the game.
Last edited by Wolf Kanno; 04-18-2020 at 04:50 AM.
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