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Pros (so far, since my last update i'm only one scene past the (SPOILER)plate drop):
Turks fights have been enjoyable so far. I liked that (SPOILER)reno showed at least some guilt and hesitation before the plate drop, no matter how short lived. i like that these characters are being humanized early
Wall Market was great. My gf and I really enjoyed the camp of everything. We loved the honeybee inn segment. She was really "wtf", having not played the original game, so that was fun to see. I was worried about how certain elements might be handled (a lot has changed since the 90s) but I think they did a really good job at maintaining the humor of the situation without resorting to harmful stereotypes or jokes.
Bosses typically require a bit more thought than the original, and are more entertaining. This is definitely true of the first two bosses, although it tapered off in the middle.
Cons:
The train graveyard section was way too long. (SPOILER) at this point in time, our three characters know about the plot to drop the plate, and there's a rush to get there. but, i'm supposed to also care about this boring ghost subplot? should have been an optional side-quest/dungeon, imo (although I understand that it would be hard to find a place or ideal time to put it, so maybe it shouldn't exist at all). the whole thing from when you leave don corneo to the plate was a boring slog that took maybe 20-30 mins total in the original
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