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					  Originally Posted by  Wolf Kanno  
 
- Man, what is up with this game dragging dungeons out indefinitely? I mean do we really need to turn them into full chapter sequences? I never thought I would get out of the sewers, and to have it segue into the long ass Train Graveyard sequence has been a drag on the game's story pacing. I'm already dreading the plate battle, cause I imagine it's going to take five times as long as the original.
 
 
 
 
 The only good part about that is it does make Midgar feel huge. It's less meaningful in a place like the sewers of course. But in some parts I really appreciated how it'd been padded out. The climb up to the plate, and then the entire Shinra building area, are examples of where the padding really does help with the world building, in my opinion.
 
 
 
 
 
 
 
 
	
	
	
	
	
	
	
	
	
	
	
	
		
		
			
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