That's good to know.

Small Update!

Pros:
  • Pretty interesting to see Barret get his own section. I honestly think Barret has probably gotten the best characterization out of the remake. He just feels like less of a caricature in this one and that's super groovy.
  • Speaking of improved characters, Marlene is also just cute as a button as opposed to the afterthought of the original.
  • I am so happy Wedge's cat made it.
  • I had more fun than I feel I should using Barret's gun arm to mow down Shinra boxes and make walls. He also got a really nice ability off of his newer weapons.
  • I find it amusing that Cloud not only seems to remember Hojo, he's already calling him names most players do.
  • I managed to get the Refocus Materia research completed. It's an interesting idea, but I don't like the fact it wastes a Limit Break use considering they are more rare in this version.
  • I finally got my Enemy Skill materia, I've already learned two skills for it, but the ATB cost is pretty steep. Interesting how one of the skills wasn't even a skill in VII despite being a common Blue Magic in other entries.
  • The Chocobos are actually really cute in this game.


Cons:
  • Once again, we interrupt your roller coaster plot to bring you sidequest hell!
  • Okay, so you weaseled in Leviathan and Bahamut as summons in this game, but once again give a middle finger to Ramuh and Titan? I really feel like this games main issue with materia and summons is that it is not going to leave much to look forward to in future installments. At the rate we're going Comet and Ultima will be the first materia you pick up in Episode 2 unless they are already in this game...
  • Man the heavy foreshadowing in this game is starting to reach comical levels. I love Aerith, but she may need to stop talking for awhile.
  • I feel it's a little late in the plot to be introducing new NPCs for me to stop caring about. Like VII needed another bratty thief character. Not helped that she kind of dresses like Marie from P4G.
  • The Barret section made it more apparent to me of a lost opportunity with changing your character leads for exploration. I felt it was slightly annoying how the game always defaults to Cloud, but having sections showing another character actually using their unique traits to get through an area tells me the dev teams probably should have incorporated that a bit more in some of the earlier dungeons.
  • Ugh, I just got the research request to master all the different magic materia types, but I'm not sure if I really have enough to do in this lull in the plot to get it done. I've had the revive materia on for awhile and it's still only half way to getting mastered. Fell I'm going to have to wait until I beat the game to get that one done...
  • This is not necessarily a con, but I just noticed the game removed the idea that materia creates an "offspring" when it's mastered. It's not really a big deal, but it did throw me off when I finally noticed.