Meh. Lol. I actually may have felt similarly on my first playthrough. Maybe it's just the way Remake is constructed kind of makes me prejudiced against such old-school game design. Again, I don't mind Cloud finding the thing, I just kind of hope he voices a logical reason to take it with him. It would be cool if they reworked it so that it could function like a grenade and you could just use it as a one-off in battle. But otherwise, I hate the thought of the party "pretending" this item is going to be useful down the line. Better still, maybe an NPC can say something (tell a story) which leads to Cloud finding it and trying to give it over to which the NPC simply says "keep it". Absolutely anything at this point is a better reason than Cloud simply pocketing a random gun... or a boomerang (if it happens that we find one before meeting Yuffie which we still don't know how that'll play out).

Of course, for all we know, SQEX will toss this one easter egg aside in the name of a linear story and force the party to continue onto Bill's farm without being able to check out Kalm. Hell, maybe at the end of the Nibelheim flashback, we'll already be at the Ranch. And just like Part 1, your party members will whine that you're going the wrong way if you try to head over to Kalm. So maybe, all in all, we won't even return to Kalm until after recruiting Vincent and SQEX will find some way to force us to return to Midgar, I mean Kalm, just so we can look around for V's gun. Who knows?