Quote Originally Posted by Lord Golbez View Post
Assignment of dialogue to the party en masse in the World of Ruin is definitely not a function of technological limitations.
It is when the team doesn't have the time or workforce to coordinate programming different dialogue for 14 different characters, for most scenarios forone of the first purposely made open ended segments of the series. Takes time, it's why you don't see too many RPGs on consoles that have both a large cast, and player freedom to change the order of events. You have to remember this was the first time the team consciously did this with a character focused narrative. There is a reason why the successes that came after VI tend to have smaller casts and tighter control on letting the player do things at their own discretion, when they don't just pull a SaGa and drop the character focus from the get go for the "choose your own adventure" angle.