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1. FFVII - Like others have echoed, I will agree it is not a bad game nor try to diminish what it did for the genre, but I also feel the game doesn't deserve the sacred cow status it has garnered as I feel the original game had a lot of problems in both it's writing and overall design to make it difficult for me to enjoy let alone lift it up to the status of the best RPG ever.
2. The Legend of Zelda: Ocarina of Time - Again, not much I can say that Fynn and others haven't already put out there. I still find it to be a solid game, but not nearly as great as many Zelda fans try to lift it up to. I still consider it to be one of the more vanilla entries in the series.
3. Super Mario Galaxy - I never really understood the acclaim this game received when it was released. The concept was interesting, but having levels broke up into little mini-micro challenges just hurt the pacing and feel of the game for me, not to mention said challenges were rarely fun or interesting.
4. Marvel vs. Capcom 2 - I see this game as the beginning of the end for the Capcom Vs. franchise as I feel it ushered in everything the series would eventually be known for by dropping the skill level of combos and over-emphasizing the over the top specials which feel even more powered down from older entries for the sake of making players use them more often. It stripped away a lot of the nuance I loved from the older entries and was poorly balanced. It still makes my blood boil when I hear fighting game fans say this was the last good entry of the series.
5: Valkyria Chronicles - Ugh, I've yet to make it completely through this game. It takes an interesting premise and battle system and then gums it all off by going hard on anime tropes and characters which makes the overall feel of the game feel weird to me. Not to mention it dabbles in the cardinal sin of Tactical RPGs which is making battles take way too long by overloading the battle field with too many units. It takes a bloody hour minimum to finish a single battle and half that time spent is just watching the computer take it's turn to move it's 30+ units around. The core game also just has weaknesses with certain units not being practical or too overpowered, and I feel the "personality trait" mechanic never seems to do anything.
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