Quote Originally Posted by theundeadhero View Post
We're all ignoring the first RPGmaker game Psy made too. If someone has a copy of that I would appreciate not having to dig through storage and hooking the old computer up for a copy.
I've actually made three. I disavow BAoTW Forever as a cringy mess, the magnum opus of an edgy unfunny teenage boy. Even by standards of RPG Maker Game for a FF Forum cringe (which are cringy by default) it's terrible. Don't waste your time if you do still have a copy, it is bad and it should stay forgotten!

This is long so I'll spoiler tag it - if you're interested in my second gameThis was an abandoned project where you would play as a Cid's Knight. You could choose your name, join date (so if you were an oldbie or a newbie people might react differently) and even your avatar, represented by hundreds of sprites from generic Mage #4 to Cloud Strife, C3PO, Aladdin, and so on.

You'd start off by having to win the Eyes on's Next CK contest, making your way through a series of tasks before the final round which I had intended to be an open world Battle Royale/Hunger Games style event where you could recruit and betray allies, and you had to hunt for food and scavenge resources.

Once you won, there'd be a ceremony at the Ciddies, presented by Cid himself, before a bomb goes off, killing Cid. The sign above his head splits in two: CID DIES. Subtle. This was in the Four Admins era, and all four of us are utter lazy troutbags far too interested in our own stupid games. Del was a crooked boss extorting people, Shlup was a hedonist, I was just a stupid jackass who would randomly show up and change people's names and avatars for fun and so on. In the absence of any real leadership, you as a CK kind of take on the role of a cop/detective, and you have to solve the murder of Cid while doing jobs and quests for people.

The battle system was a tactical RPG like FF Tactics. I think it had job classes like snarker, troll, creative type and so on. I don't remember too much about it.

Its downfall was that it was entirely too ambitious. There were multiple ways to solve every quest and dialogue with NPCs. You'd also gain different types of reputation depending on what you did - if you always give snarky responses, you get known as a bit of a joker. While the cool kids might like you for that, a quieter member is not going to hire you to help with a sensitive quest. There were all sorts of scores tracked - if you were friendly or mean, intelligent or dumb, suave or uncharismatic, trustworthy or a charlatan, and so on.

It is now literally unplayable because RPG Maker XP is awful. And, yeah, far too ambitious. But I think a dozen people played my demo.