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I guess if someone prefers characters to have set roles, it could bother them. While I do like the Junction system (I actually have more issues with Materia), I do agree that games like IV and IX that have characters in set roles do a bit of a better job integrating story and gameplay because what you know about a character has relevance in battle, whereas in the others nothing is stopping you from making that tiny 6-year-old girl from being the main tank. On the one hand that kind of freedom is cool, but I can also see how it can be immersion-breaking.
Also, I still cant help but laugh at the “FFXII plays itself” argument. XII will literally only ever play itself if you, the player, do your job very well. Setting up gambits correctly take practice and when you finally reach a point at which you can just move the characters around and everything dies, it actually feels satisfying instead of disappointing.
Last edited by Fynn; 07-13-2020 at 06:47 AM.
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