This is my biggest issue with materia (I dislike FF8 for plenty of other reasons). The materia system makes distinctions between the characters pretty meaningless. Greater distinctions between characters also helps replay value.
As far as the idea that you could intentionally junction poorly, some RPG players are compulsive grinders that are scarred to our very soul if we don't do something optimally.
I definitely agree with this. Unless you spend a lot of work on it, at best the gambits can be set up to "play itself" through easy fights with minor enemies -- which if anything, is a change any critics of random encounters should be wholeheartedly endorsing.Also, I still cant help but laugh at the “FFXII plays itself” argument. XII will literally only ever play itself if you, the player, do your job very well. Setting up gambits correctly take practice and when you finally reach a point at which you can just move the characters around and everything dies, it actually feels satisfying instead of disappointing.






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