-
When it comes to narrative driven games, sometimes I like one precise story. Sometimes I like choices that effect the story in later games in the series. Take the Mass Effect series for example there are a lot of choices the player can make in the first game that can effect the second and third game. One such example is the decision involving the Rachni Queen on Noveria. Do you save her to gain an ally or do you kill her?
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules