Quote Originally Posted by Fynn View Post
Nice one, Wolf! Would you say the Origins version is much harder than DoS?
Yes and no.

DoS is based off the Easy mode from Origins. Origins had two modes, Easy and Normal with Normal making the game play like the NES original. Easy had re-targeting features, enemies dropped more money, and gaining stat bonuses may be a bit more generous. Another change is that some treasures were changed from the original such as a chest with Eye Drops in Pandemonium in the original suddenly giving you an elixir instead.

DoS keeps re-targeting as a permanent feature. Stat gains no longer reduce stats (so raising spirit doesn't lower your strength anymore) and the inventory system is based off the ones seen in FFV and beyond where items stack, and you can carry one of every item in the game. In the original items were treated as separate pieces and Key Items also took up slots in the main inventory and couldn't be dropped, meaning you lost a third of your inventory space over the course of the game. So a lot of quality of life changes that remove some of FFII's fake difficulty. The one feature removed though is the Action-Cancel bug has been removed, so leveling magic and weapons skills is a bit more challenging in the DoS version but the other fixes to the system kind of offset it and honestly makes the game less tediously grindy for it.

DoS and the PSP version also add in a few gamebreaker weapons and equipment which is par the course for the extra content.