Quote Originally Posted by JJ Strife View Post
I'm not sure how much more defensive you can get in an action-based battle system. What are they gonna do exactly? Have a mode where enemies get bored and die of frustration if you evade 3 times in a row?
You add a stamina gauge (or in this case of FF, tie every thing to the ATB bar) so that dodging, attacking, and specials have equal weight instead of making flailing your normal attack and dodge rolling a free action. Imagine how challenging VIIR would be if even dodging and normal attacks were tied to the ATB bar.