Nice. Hope you enjoy~ having gotten a bit of distance from the game in the years since I deep-dove it I think I've gotten a bit more critical of it myself, so curious to see what you'll feel towards it.

100% still feels like such a trap in this game, but shan't be anything worse than following a guide hard.

Quote Originally Posted by Wolf Kanno View Post
Pros:
  • While an non-traditional set of classes. The starting classes do get you in the thick of things.
Agreed, they feel very distinct and let you experience the combo system as well as both charged and uncharged attacks relatively well. Songstress works on that front as well.


Cons:

  • I can't figure out what the issue is, but I just don't feel like the classes have a lot of weight to them. Warrior and Black Mage feel underpowered to me, except they're not. I can't put my finger on what the issue is.
I feel you on that. They are damage classes and functional as such but I think between the lack of hurt animations or any sort of HP indicator on enemies it can be real hard to get a feel for how strong your attacks really are. Doesn't help that you fight enemies like Iron Giants and Defenders super early. And the damage figures on these dresspheres just isn't inflated enough to feel really powerful on their own.


  • I'm still not sold on the Garment Grid mechanic. I just feel it slows the combat down too much for meager rewards I would have been happier being added back to the jobs. Not exactly happy to know magic staples like Flare, Holy, and Ultima are locked behind a Garment Grid I'm going to have to waste several turns in battle to class change for the opportunity to use the spells. The early ones are especially annoying because you get accessories that grant access to some of the same magic and gives you statistical and defensive bonuses as well. Like I'm fine being limited to what you can access in battle but the bonus system doesn't seem worth it to me at the moment.
Honestly, agreed. It's just a really awkward system made tedious by the fact that you can traverse the entire grid in a mere split second of actual battle time, since dress switching is instant and causes Wait Mode. If dress switching had a cooldown or something it'd be a more involved process at least, forcing you to plan around your dress switches, but as is it feels pretty poorly thought through.

For the most part the game is mindless enough that you can run merely off what gives the best 'equip' effects, part of why Highroad Winds GG is so convenient. Doesn't help that the game swarms you with GGs you'll never use. I do like the early game elemental GGs, but after that there's just too many, with too much of their bonuses locked behind gates that you don't want to activate.