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Originally Posted by
Wolf Kanno
Pros:
- So far the Gun Mage might be the best class in terms of raw power. My Warrior has gotten better but it required some heavy stat manipulation with accessories and exploiting the combo system, but even then it can't quite reach the same consistent level of bulltrout as Fiend Bullets. It's a shame so many of their Blue Magic spells are locked away until later chapters. Like White Wind is technically available, but I don't have any means of using Confusion to get the enemy to cast it on me.
Yeah the availability of Blue Bullets is pretty staggered but doesn't feel as continuous or satisfying as FF7 Enemy Skills. Still, especially if you know where to look, the Gun Mages remains top tier DPS the whole game long, including into the endgame.
Cons:
- It looks like X-2 OG has the same Queue Issue that XII has where the game has a difficult time loading complex spell or ability animations. It makes the combo system hard to utilize, especially with mages since the queue can often delay the spell effect long enough to miss the combo timer window which seems to continue on even when the game chugs through trying to animate all the effects at once. I would be curious to know if the HD release removed this issue like the XII HD one did.
Nope, still the same queue issue in X-2 HD, and IMO it's the main problem with the combat 'speed' of this game. Combo hitting long charged abilities often just becomes a matter of having a class ready to launch an attack and waiting for the right moment. Doesn't help either that it feels pretty unintuitive how characters that aren't being targeted by these attacks can still use normal attacks without issue, while characters that ARE being targeted are locked into place until the attack finishes.
- Holy hell are the requirements for the Trainer class counter-intuitive. No wonder I didn't get it in my first playthrough. I can't see Yuna talking like that to the Ronso.
IIRC, the only actual requirement for it is that you talk to Kimahri specifically in both Chapters 1 and 2, doesn't matter what you answer him either. The other answers are relevant for the Chapter 3 Gagazet mission, and whether they construct Yuna's statue at the end. Seems to this day there's a lot of confusion around what is needed for what specifically. The chocobo ranch Ruin Cave is another one like that, it is *way* less restrictive than a lot of people think it is.
Agreed with the Gunner being the best of the starter classes, and it is so goddamn nice to have a class with no charge times on its moves as well. Songstress is really good too ultimately, both in Sing and Dance, and remains the only reliable source of some party stat buffs that exists. Stacking them up to maximum is actually ridiculouslyDEF +10 stack means you take 1/6 damage from physical attacks, analogue for MDF +10. strong, but with the exception of the accuracy and evasion boosters (actually, Matador's Song is totally a Nocturne reference, isn't it?) it takes up to 10 turns to do so which is obviously way beyond the scope of 99% of the battles in this game - and in the remaining 1% you'll curse the fact that being KO'd or Petrified removes those buffs anyways.
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