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Originally Posted by
Wolf Kanno
Pros:
- Got my favorite Dressphere Dark Knight
- I also gained the amusing Lady Luck dressphere.
I have a bit of a love/hate relationship with the Dark Knight. It's decently powerful but sacrifices a lot of speed for tankiness and comes in around the same time you get other strong attackers (Samurai, Berserker, even Lady Luck) that are significantly faster. Combined with the infinite healing from Alchemist, the dressphere overall is pretty encouraging of *very slow* playstyles which I don't think is where X-2's combat particularly shines, so it kinda sucks. That being said, it is pretty badass.
Grats on getting the Ribbon. There's a lot of nifty little optional treasures to get in that area. I remember being mindblown the first time I realized I could go up the chain wires behind the towers other than the one you come down on and find some decent chests up there.
Cons:
- Drill Shot is a wonderful example of why Gun Mage is not as good as other Blue Mage classes. The skill itself isn't bad, it's just a pain in the ass to gain it, easily missable without a guide, and becomes even more frustrating when you realize you have to get hit with it three times so it drags a fight out way longer than it should be. Basically you get this off a of boss you only fight twice in the game. One who is very aggressive and fast, as well as one that has the defense of wet paper. His spell Drill Shot only activates if you change his HP by either damaging him or healing him 10 times, at which point he'll use the move on the character who last manipulated his HP. That's a little excessive for a mid-tier, single target Blue Magic spell. The only saving grace is that it's easy to manipulate him to get him to attack who you want so you're not wasting even more time making him hit the right person. Seriously though, I'll never understand why the series never let Blue Mages share their spell list after FFV.
I beg to differ, the skill is pretty bad. It's just a double damage normal attack, with a charge time. It'd be one thing if it was quad damage at a higher MP than Fiend Hunter to act as a sort of general purpose replacement, but as is it's pretty worthless and sort of a completionist's trap. Doesn't help that Baralai is arguably one of the first boss fights with actual fangs to it.
At least the other two missable skills are both endgame and are defense-ignoring and two of the most powerful physical and magical attacks in the game. And yeah I agree, skill list should be shared. It's annoying to split it for no reason.
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