Did the Cavern of the Stolen Fayth missions, which turned into a huge issue. Granted, I caused a lot of my own problems here. I opted to rescue everyone at once instead of just grabbing who I could and making multiple trips back. I had a damn Lure bracelet on so I was getting constantly harassed, and my PS2 controller has seen better days with the should buttons and specifically the Start button not being as responsive as they used to be so I could use the exploit on Lady Luck and saw a lot of Dud reels. I did manage to get Stone Breath for the Gun Mage class and when I finally got around to fighting him, I managed to defeat Yojimbo on my first try despite almost getting a full party wipe out due to my Alchemist getting killed the round before he used the move. I still find it funny that the earliest Aeons you battle are the game breakers.

I checked back on my chocobos, and I had to save scum because I lost all but one of them. Reload later and I only lost one, which I can live with though I now need to hunt me down a Timid Chocobo or two.

I then jumped to Mt. Gagazet where I finally acquired the Trainer class that I had missed during my first playthrough. I then opted to climb the mountain instead of using the teleporters so I can gain some AP and levels... which turned into an old school playthrough due to not taking off the Lure Bracelet. I was getting attacked every two steps and this is one of the longer dungeons in the game. Took me two hours to get to the save point towards the top and I gained seven levels for my party without using Lady Luck. I also managed to learn all the AP skills for Gun Mage, teach everyone Stash Mega Potion and Phoenix Down, and I'm not far from having everyone master Dark Knight. Yuna also managed to master White Mage. While I'm going to leave Alchemist until I acquire some of the AP Up accessories/Garment Grids, I am thinking of spending some more time here to finish mastering up a few classes since I'm using the Mug exploit and the areas weak ass monsters to speed this process up. I feel the biggest issue with the job system in X-2 is that it borrows a bit too much from FFT and makes skills way too expensive. Like I would really like to enjoy Berserker but all of its actual good skills are hidden behind a high pay wall. At least Alchemist throws you a bone and makes Mega-Potion and the double item potency skills inexpensive even if Stash Elixir is the most expensive skill in the game. I also want to play with the Trainer class a bit and maybe master Lady Luck for fun and levels since I would like to hit Via Infinito head on once it opens up. Garik and his planned genocide are just going to have to wait.