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The distinction everyone's making for FF6 is arbitrary. Lots of end game content is good unless there's too much of it and then it doesn't count as end game content at all? Where's the cut off point? What percentage of potential gameplay is the maximum amount that can be considered end game content? Either you restrict it to content that only become available after you beat the game, or you don't. That's a categorical distinction. Otherwise, you're just making people play a guessing game of what qualifies as end game content based on what "feels" like too much to be considered end game content. I maintain the position that it's FF6, because there are only two clear categorical distinction I can think of here for the kind of content that counts. Either it's content that only opens up after the game is completed (most FFs would be disqualified for this) or its content that opens up at the same time the final dungeon becomes available (most of WoR in FF6 counts for this).
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